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14 results

March 28, 2022

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3 min read

Pay-to-Play In-Game NFTs: Proceed With Caution

Game developers have been increasingly integrating cryptocurrency and Non-Fungible Tokens (NFTs) within their games hoping these digital assets will increase their games’ longevity with an expanded content offering. But, early feedback suggests these features risk fan-blowback so developers are advised to proceed deliberately.

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March 7, 2022

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3 min read

Know When to Hold ‘Em: An Introduction to the Legal Questions Surrounding Utilizing AI in Casinos

Although the Genting resort is among the most ambitious projects, the intersection of AI and casinos has become increasingly popular among the gaming industry. Potential applications include combatting fraud, optimizing casino floor ROI, and tracking player performance. These considerations make the intersection of AI and gambling a valuable, lucrative, and beneficial one. However, utilizing AI in casinos raises a myriad of legal questions. The second of our two-part series considers the legal implication of these questions for gaming industry parties.

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March 1, 2022

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3 min read

Does AI Monitoring Work in Casinos? – Part 1

AI technology implementation in casinos is a relatively new phenomenon that has prioritized efficient data collection, curbing gambling addiction, and importantly combating fraud and cheating. This implementation promises more secure gameplay and better monitoring of players. AI recordkeeping and data analysis can detect players’ specific patterns and habits, while also providing accurate predictions about behavior and preferences. In the security context however, AI is still largely a promising, but developing process.

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January 28, 2022

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2 min read

Loot Box Update: Another ‘Loot Box’ Suit Dismissed. Northern District of California Ends Claims Against Google’s Play Store

Earlier this month, a district court in the Northern District of California ended a suit against Apple concerning loot boxes. That suit alleged that Apple facilitated in-app purchases of “gems,” a virtual currency used in Supercell’s game Brawl Stars. A decision issued in a similar suit brought against Google ended last week on similar grounds. The case, brought by the same attorneys on the same day as the Apple case, sought to hold Google responsible for games (in this case, Bandai’s Dragon Ball Z Dokkan Battle and Square Enix’s Final Fantasy Brave Exvius) in its Play Store that use loot boxes.

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January 14, 2022

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1 min read

Loot Box Update: Western District of Washington Grants Summary Judgment in Favor of Valve Corporation

In another blow to plaintiffs suing game developers and publishers over loot boxes, a district court in the Western District of Washington granted summary judgment in favor of Valve Corporation. The case concerns the use of loot boxes in Valve’s Counter-Strike: Global Offensive, Defense of the Ancients 2, and Team Fortress 2 games.

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January 12, 2022

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1 min read

Event-betting Platform Polymarket to Pay $1.4 Million U.S. Fine

Polymarket will wind down existing contracts and pay $1.4 million to settle U.S. regulators’ allegations it offered illegal trading.

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January 11, 2022

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1 min read

Loot Box Update: California Federal District Judge Puts an End to ‘Loot Box’ Suit Brought Against Apple

A California federal district judge put an end to a suit brought against Apple under California’s Unfair Competition Law (Business & Professions Code § 17200). The suit alleges that loot boxes in games are akin to illegal slot machines, which are prohibited by California law. Rather than suing the game publishers themselves, plaintiffs sued Apple for hosting games with loot boxes in the Apple App Store.

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December 14, 2021

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6 min read

Decentralization of the Gambling Industry Through Blockchain

As we discussed in our prior post, Blockchain and Cryptocurrency: The Future of Online Gambling?, the blockchain technology offers the online gambling industry security, privacy, efficiency, and cost-effectiveness. While some online casinos have authorized cryptocurrency payments, others have gone further by building platforms entirely on the blockchain.

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October 4, 2021

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1 min read

Valve Corporation Potentially Facing Class Action Suit

Plaintiffs suing Valve Corporation over the company’s use of loot box in several top videogames have moved for class certification in Seattle federal court.

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July 15, 2021

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4 min read

Blockchain and Cryptocurrency: The Future of Online Gambling?

This article discusses how cryptocurrency and blockchain technology are potentially disruptive technologies for the online gambling industry.

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June 28, 2021

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2 min read

Esports Included in Recent Flurry of States’ Sports Betting Legalization Bills

Most states with recently passed sports betting legislation include esports under the definition of “sporting event” or “sports event.” Maryland’s HB940, Arizona’s HB2772, Wyoming’s HB133, and Connecticut’s HB6451 include “electronic sports,” “e-sports,” or “video game competitions” within their definition of a “sporting event.”

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June 17, 2021

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2 min read

Nevada’s Governor Softens Esports Bill Creating Advisory Committee

On June 9, 2021, Nevada Senate Bill 165 (SB 165) was passed and signed into law by Governor Steve Sisolak, establishing the Esports Technical Advisory Committee (Committee).

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May 26, 2021

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2 min read

Loot Box Update

Brazil, the 13th largest videogame market in the world as of 2017, may be the latest jurisdiction to adopt rules prohibiting or limiting loot boxes in videogames.

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May 25, 2021

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less than 1 min read

Winston & Strawn Launches The Play Book

Winston & Strawn’s Video Games, Gaming, and Esports Group is pleased to announce the launch of their new series, The Play Book. 

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About This Blog

Winston & Strawn’s The Play Book provides timely insights into the legal complexities affecting companies in the rapidly evolving video games, esports, betting, and mobile game industries.

Contributors

David Enzminger

Partner

Alexander H. Cote

Of Counsel

Related Capabilities

  • Intellectual Property
  • Patent Litigation
  • Antitrust/Competition
  • Trade Secrets, Non Competes & Restrictive Covenants
  • Technology, Media & Telecommunications
  • Cryptocurrencies, Digital Assets & Blockchain Technology
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