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China’s Limits on Gaming Time Increases Risks for Companies Outside of China

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Blog

China’s Limits on Gaming Time Increases Risks for Companies Outside of China

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2 Min Read

Author

Jacob Harding

Related Locations

Los Angeles

Related Topics

Online Video Games
National Press and Publication Administration
Data Privacy
Regulations
eSports

Related Capabilities

Privacy & Data Security
Technology, Media & Telecommunications

Related Regions

North America

September 24, 2021

On August 30, 2021, the National Press and Publication Administration (NPPA) of the People’s Republic of China (China or PRC) issued Guoxin Chufa (2021) 14, Notice to Prevent Minors from Indulging in Online Videogames (the Notice). The Notice came into effect on September 1, 2021, the same day that the Personal Information Protection Law (PIPL) was passed. The PIPL will come into effect on November 1, 2021.

The Notice requires PRC online videogame companies to limit the videogame time for minors under the age of 18 to essentially three hours per week, i.e., between 8:00 pm and 9:00 pm on Friday, Saturday, and Sunday, as well as legal holidays. To implement these rigid time restrictions, online videogame companies must utilize the real identification system operated by the NPPA to register users for an account and cannot provide services to unregistered users.

Online videogame companies with games already published in China should coordinate with their publication and operation partners in China to ensure steps are being taken to comply with the Notice. For the future publication of new games, slower and more rigorous reviews prior to authorization for publishing should be expected.

Beyond the Notice’s obvious effects on videogame businesses inside of China, it will likely drive China-based minors to access online videogames on overseas servers to circumvent the strict time restrictions, which would cause companies to become subject to the PIPL.

The PIPL has extraterritorial effect when collecting or analyzing personal information of China-based individuals and includes strict requirements for the collection of personal information of minors under the age of 14, which is defined as “sensitive personal information.” We discussed the unique issues caused for online videogame companies by the PIPL in this article and the general requirements of the PIPL in this article. Because of the requirements of the Notice, more China-based minors will access online videogames on overseas servers, which could subject companies to the most rigid requirements of the PIPL, including:

  • Obtaining advanced and informed parental consent to process minors’ personal information;
  • Formulating special personal information processing rules for minors’ personal information;
  • Developing a specified purpose and necessity, and enacting strict protective measures for sensitive personal information; and
  • Conducting a personal information protection impact assessment before processing sensitive personal information.

With the effective date for the PIPL set at November 1, 2021, there is a short window to review data practice and take steps toward compliance. Companies with operations in China or that provide services to China-based individuals should begin to review their data practice as soon as possible.

Related Professionals

Related Professionals

Jacob Harding

Jacob Harding

This entry has been created for information and planning purposes. It is not intended to be, nor should it be substituted for, legal advice, which turns on specific facts.

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